Uncommon cards are the second-most common cards in the game and can be identified by their silver edition seal. Uncommon cards are obtained by purchasing boosters, each of which has two uncommon cards. In game, players can also trade for them or purchase them through Marketplace auctions.
It is a common mistake for many players to base the overall value of a card with its rarity. Though there are more uncommon cards than rare and ultra-rare in circulation, many of them, such as Frost Mage, Ensnaring Roots, and Scavenger, even maintain higher sale and trade values than some Rares and perhaps a few Ultra-rare cards. This is due to the fact that these cards play a core role in many decks, and are considered essential to decks of that theme.
Breakdown of Uncommon CardsEdit
The initial release contains exactly sixty uncommon cards split evenly among the Factions, thus having fifteen uncommons for each. Of these fifteen cards, there are seven creature cards, distributed among all four Eras; four building cards, distributed among only the first three tiers; and four spell cards, one spell per era.