Attack: XL 5300
Defense: XL 5300
"Bellowing roars frighten his nearby enemies, making them unable to strike at him in melee." A fallen variant of the Collosus, this degenerate being is more than a match for any Tier Four XL creature. Do not try to take the Abomination in single combat with any unit, as its special ability, a powerful roar that blocks incoming melee attacks, combined with his high attack will quickly finish any XL melee creature foolish enough to venture close. Instead bring it low with combined range fire, ensnaring roots plus Giant Wyrms is a particularly effective tactic, as it brings heavy fire power to the field whilst rendering the abominations strengths useless.
Attack: S 450
Defense: S 450
Twilight human archers.
If no player units are present nearby the archer, they will gain increased damage.
Attack: L 800
Defense: M 800
Twilight ogre soldier. Can stun ennemies.
Twilight Beast Destroyer.
Attack: S 420
Defense: S 720
Twilight human soldiers. Enrage when health falls under 80%.
Attack: L 880
Defense: M 880
Twilight beast soldiers. Take only 50% damage from spells and ranged attacks.
Attack: L 650
Defense: M 600
Twilight beast archer. Deals 50% more damage to flying ennemies.
The dancer is an annoying twilight enemy. Whilst her low stamina would seemingly make her an easy foe, her powerful attacks and long range often defeats tower and wall based defences. her long range means that specific attention must be used to make sure of her demise.
Description goes here.
Defense: L 1700
Twilight beast destroyer. Deals 50% more damage to buildings.
Attack: L 5500
Defense: XL 7000
Twilight Beast Dominator. Is surrounded by an anti-magic field which prevents enemy's from using spells in its proximity. Is immune to CC.
Defense: XL 2700
Twilight demon dominator. Disintegrates his targets paralyzing them during the process. Can also disintegrate buildings. Shares damage done to him with nearby allied units.
Twilight Human Soldier. Basic twilight melee unit.
Attack: S 950
Defense: M 950
Twilight spirit dominator. Has a ranged knock-back attack.
Attack: M 400
Defense: M 560
Twilight ogre crusader. Can heal his allys by 160 health every five seconds.
Twilight beast dominator. Can paralyze an enemy unit
Attack: XL 5000
Defense: XL 4500
Twilight beast destroyer.
Twilight Beast Corruptor. Can steal energy from power wells
Attack: S 360
Defense: S 450
Twilight orc soldiers. Increase their damage the more allies are around them.
Twilight beast soldier. Can invoke a anti magic field
Twilight Human spearsmen. Twilight spear attacker.
Attack: M 750
Defense: M 730
Twilight ogre soldier. Casts an eruption after he dies.
Defense: S 570
Twilight elf archers. Can shoot at two targets at the same time. Deal 50% less damage when ennemies are in its proximity.
Attack: M 1200
Defense: L 1700
Twilight forestkin dominator. Can root itself in the ground to fire deadly volleys of thorns. May connect with other Twilight Treefiends nearby thus dealing more damage.
Attack: L 2200
Defense: L 1900
Twilight demon soldier. Poisons the ground around him when he dies, causing serious damage to its enemies.
Defense: M 1250
Twilight spirit crusader. Can blind his enemies and heal his allies.
Can take control of his enemies for short time.
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