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Starter Nature Deck is the initial Nature deck given to all players who purchase BattleForge.

Orb NatureOrb NatureOrb NatureOrb Nature Starter Nature Deck
1st Era Cards
Creature Cards Building Cards Spell Cards
Werebeasts-0

Werebeasts

AbilitiesEdit

AbilityIcon Passive Regeneration

Unit constantly regenerates 5 life points per second.

AbilityIcon Passive Swift

Moves at high speed.

Werebeasts-0
Windweavers-0

Windweavers

AbilitiesEdit

AbilityIcon AutoCast Bow Attack

Every 2 seconds, unit fires arrows at enemies that deal 10 damage.
Many other Tier 1 archers of other elements only deal 6 to 9 damage.

AbilityIcon Passive Multishot

Unit may shoot at two targets at once.
Multishot will hit two individual units in a squad of troops. The shot can also hit a completely separate squad if they are close enough together.

Shaman-0

Shaman

AbilitiesEdit

AbilityIcon AutoCast Heal

Every 5 seconds, unit heals a friendly unit for 120 life points.

AbilityIcon AutoCast Mystical Bolt

Every 3 seconds, unit casts a bolt of mystical energy that deals 58 damage to enemies in a 5m radius around its target, up to 87 in total.

Shaman-0
Primal Defender-0

Primal Defender

AbilitiesEdit

AbilityIcon AutoCast Earth Strike

Every 3 seconds, tower fires a magic bolt that deals 100 damage to enemies in a 5m radius around its target, up to 150 in total. Affects ground targets only.

AbilityIcon Toggled Skywatch

Toggle to switch between Cloudstrike and Earth Strike.

AbilityIcon AutoCast Cloudstrike

Every 3 seconds, tower fires a magic bolt at enemies that deals 170 damage to enemies. Affects air targets only.

Primal Defender-0
Surge of Light-0

Surge of Light

AbilitiesEdit

AbilityIcon Spell Healing Light

Instantly heals friendly units within a 15m radius for up to 1000 life points in total. Immediately reusable.

Surge of Light-0
2nd Era Cards
Creature Cards Building Cards Spell Cards
Mauler-0

Mauler

AbilitiesEdit

AbilityIcon Passive Slam

Attacked units cannot use their special abilities and ranged attack for 5 seconds.

Mauler-0
Ghostspears-0

Ghostspears

AbilitiesEdit

AbilityIcon Activatable Weapon Change

Power: 10
Makes unit more effective against small units instead of medium ones. Lasts until deactivated.

Ghostspears-0
Spikeroot-0

Spikeroot

AbilitiesEdit

AbilityIcon Toggled Root

Enable to become immobile and gain: Spikes and Linked Fire.

AbilityIcon AutoCast Spikes

Every 5 seconds, unit erupts a line of spikes from the ground that deal several times damage to all enemies they strike. Each eruption of spikes deals 100 damage to all enemies they strike , up to 150 in total.

AbilityIcon Passive Linked Fire

Up to 3 entities connected to the root network support each other enabling more powerful attacks.

Spikeroot-0
Living Tower-0

Living Tower

AbilitiesEdit

AbilityIcon AutoCast Essence Bolt

Every 11 seconds, tower fires a magic bolt that deals 400 damage to enemies in a 5m radius around its target, up to 600 in total. Knocks back small units.

AbilityIcon Passive Linked Fire

Up to 3 entities connected to the root network support each other enabling more powerful attacks.

Living Tower-0
Curse of Oink-0

Curse of Oink

AbilitiesEdit

AbilityIcon Spell Oink!

Transforms up to 5 enemy units into pigs for 15 seconds. Affected units may neither move nor attack. After 5 seconds they will be retransformed if being attacked. Reusable every 20 seconds.

Curse of Oink-0
3rd Era Cards
Creature Cards Building Cards Spell Cards
Drones-0

Drones

AbilitiesEdit

AbilityIcon Activatable Tunneling

Activate to teleport to the nearest tunnel exit.
Reusable every 30 seconds.

AbilityIcon Passive Swift

Moves at high speed.

Drones-0
Thornbark-0

Thornbark

AbilitiesEdit

AbilityIcon Toggled Root

Enable to become immobile and gain:

AbilityIcon AutoCast Radial Thorns

Every 10 seconds, unit fires thorns in all directions that deal 560 damage to enemies, up to 840 in total.

AbilityIcon Passive Linked Fire

Up to 3 entities connected to the root network support each other enabling more powerful attacks. The unit will then be able to continuously erupt more and more spikes within each line thus dealing more damage.

Thornbark-0
Healing Gardens-0

Healing Gardens

AbilitiesEdit

AbilityIcon Activatable Ritual of Recovery

Every friendly unit in the current game benefits 85% more from any regenerating ability for 30 seconds. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.

AbilityIcon Passive Aura of Recovery

Friendly units within a 20m radius will regenerate 2% of their maximum life points every 2 seconds. Cannot be disabled by spellblock abilities.

Healing Gardens-0
Thunderstorm-0

Thunderstorm

AbilitiesEdit

AbilityIcon Spell Storm Cloud

Creates a thunderstorm that tosses 4 bolts of lightning at enemy units within a 20m radius. Every bolt may jump to several targets dealing 180 damage to the first one while the following targets will receive continuously less damage. Lasts for 20 seconds. Reusable every 20 seconds.

Thunderstorm-0
4th Era Cards
Creature Cards Building Cards Spell Cards
Colossus-0

Colossus

AbilitiesEdit

AbilityIcon Activatable Thunderous Roar

Power: 10
Releases a bloodcurdling roar that prevents enemies within a 20m radius from using their special abilities for 10 seconds. Reusable every 30 seconds.

Colossus-0
Regrowth-0

Regrowth

AbilitiesEdit

AbilityIcon Spell Emerald Blessing

Instantly heals friendly units wihtin a 25m radius for up to 1700 life points in total. Also creates an aura where friendly units regenerate 3% of their life points every second for up to 4200 life points in total. Lasts for 30 seconds. Reusable every 10 seconds.

Regrowth-0


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