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Editor Menu Bar

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FILE MENUEdit

File

File Menu


NEWEdit

Create a new map. Select the size the map should have an click on OK.
Keyboard Shortcut: CTRL + N For more informations click here.

OPEN
Edit

Open an existing map. In the dialogue, navigate the directory tree to find the map. Then, click OPEN.
Keyboard Shortcut: CTRL + O

SAVE
Edit

Save changes you made to an existing map. If the current map is new, then you must enter a filename.
Keyboard Shortcut: CTRL + S

SAVE AS...
Edit

Save the current map under a filenamenter a filename.
Keyboard Shortcut: CTRL + SHIFT + S

CloseEdit

Close the current map.

New Random MapEdit

Opens a window where you can create a random generated map. For a detail description click here.

IMPORT HEIGHTMAPEdit

Import a picture with height information into the map to create the landscape. You have to load or create a new
map before, to use this feature.

The picture has to be the same size like the map. If the map has the size of 512x512, then the picture has to be the same size in pixel.

You can set the height of the heightmap in the Import Heightmap window. You can set on which height, in
meter, the color white in the heightmap shall be. All the other height informations will be calculated accordingly
of this size.

EXPORT HEIGHTMAPEdit

Export the height information into a picture. You have to choose the filename and location where you want to save the picture.
After saving the picture you receive informations about the map, what the size of the map is and what the heightest point in the map is.
If you want to import this heigthmap then you can use thise height information to get the same map.

RECENTLY USED FILESEdit

Shows you the last used maps. Per default you will see the last 10 maps.
To open a map, click on it.

QUITEdit

Close the editor. If the map is in an unsaved state, then a dialogue will open, where you can change if you want to save the map, discard your changes or cancel the close action.

Keyboard Shortcut: CTRL + Q

Edit MenuEdit

Edit

Edit Menu

UNDOEdit

Remove the last operation performed on your map.
Keyboard Shortcut: CTRL + Z

REDOEdit

Perform again the last operation that was undone.
Keyboard Shortcut: CTRL + SHIFT + Z

HISTORYEdit

Open the History window, that allows you also to Undo and Redo your work.
Keyboard Shortcut: CTRL + Z

CopyEdit

Copies an entity (building, unit, object...) into the temporary buffer storage.
Keyboard Shortcut: CTRL + C

PasteEdit

Paste an entity from the temporary buffer storage into your map.
Keyboard Shortcut: CTRL + V

TOOLS MENUEdit

Tool

Tool Menu


SELECTION
Edit

Activates the Selection mousetool, which allows you to select entities in the map. Detail information here
Keyboard Shortcut: Q

HEIGHT MODIFIEREdit

Activates the Height mousetool, which allows you to change the height of a map in a additive way.
Keyboard Shortcut: H

FIXED HEIGHT MODIFIEREdit

Activates the Fixed Height mousetool, which allows you to set party of a map to a fixed height.
Keyboard Shortcut: F

TERRAIN SMOOTHINGEdit

Activates the Smoothing mousetool, which allows you to flatten parts of a map, when they are too rough.
Keyboard Shortcut: S

TEXTURE MODIFIEREdit

Activates the Texture mousetool, which allows you to paint textures with a fixed opacity on a map .
Keyboard Shortcut: T

ADDITIVE TEXTURE MODIFIEREdit

Activates the Additive Texture mousetool, which allows you to paint textures with additive opacity.
Keyboard Shortcut: A

OBJECT PLACEMENTEdit

Activates the Object mousetool, which allows you to place objects in a map.
Keyboard Shortcut: O

SQUAD PLACEMENTEdit

Activates the Squad mousetool, which allows you to place squads in a map.
Keyboard Shortcut: U

BUILDING PLACEMENTEdit

Activates the Building mousetool, which allows you to place buildings in a map
Keyboard Shortcut: B

MISC PLACEMENTEdit

Activates the Misc mousetool, which allows you to place misc entities, such as Static Building Places, in a map. Keyboard Shortcut: M

TERRITORY MODIFIEREdit

Activates the Territory mousetool, which allows you to paint territories in a map.
Keyboard Shortcut: Y

FORTRESS MODIFIEREdit

Activates the Fortress mousetool, which allows you to place building zones for fortresses in a map.
Keyboard Shortcut: R

ATMO ZONE MODIFIEREdit

Activates the Atom Zone mousetool, which allows you to paint atomspheric sound zone in a map.
Keyboard Shortcut: Z

EFFECT ZONE MODIFIEREdit

Activates the Effect Zone mousetool, which allows you to paint effect zones in a map, which affects all sounds that will be played within this tone
Keyboard Shortcut: X

BLOCKING MODIFIEREdit

Activates the Blocking mousetool, which allows you to paint blocking information in a map.
Keyboard Shortcut: L

HEIGHT TOOLEdit

Open the Properties Window for the Height Tool, where you can adjust the settings for the Height Modifier, Fixed Height Modifier and Terrain Smoothing mousetools.
Keyboard Shortcut: SHIFT + F

TEXTURE TOOLEdit

Open the Properties Window for the Texture Tool, where you can create texture layers and assign texture the layers before painting them on the map.
Keyboard Shortcut: SHIFT + T

ENTITY PLACEMENTEdit

Open the Properties Window for the Entity Placement, where you can place squads, buildings, objects and misc entities.
Keyboard Shortcut: SHIFT + E

ENTITY PROPERTIESEdit

Open the Properties Window for selected Entities, where you can change the properties of the entity or entities.
Keyboard Shortcut: SHIFT + P

ENTITY LISTEdit

Open the Entity List Window, where you can search for entities and get a better overview about the placed entities.
Keyboard Shortcut: SHIFT + L

TERRITORY TOOLEdit

Open the Properties Window for the Territory Tool, where you can create territories, delete them and adjust the settings of the Territory Modifier.
Keyboard Shortcut: SHIFT + Y

FORTRESS TOOLEdit

Open the Properties Window for the Fortress Tool, where you can adjust the settings of the Fortress Modifier, create new blocking zones and delete unused ones.
Keyboard Shortcut: SHIFT + R

SOUND TOOLEdit

Open the Properties Window for the Sound Tool, where you can adjust the settings of the Sound Modifier and change the properties of placed sound zones.
Keyboard Shortcut: SHIFT + Z

BLOCKING TOOLEdit

Open the Properties Window for the Blocking Tool, where you can adjust the settings of the Blocking Modifier and choose the type of blocking.
Keyboard Shortcut: SHIFT + B

GRID MANAGEREdit

Open the Grid Manager Window, where you can turn on the snap to grid option for placing entities and where you can manage your grids, create new help grids and delete old ones.
Keyboard Shortcut: SHIFT + G

MAP SETTINGS MENUEdit

Map Settings

Map Settings


CHOOSE RENDERSETTINGSEdit

Load a weather file into the map. A weather file is used to define the atmosphere like the density of the fog, the air colors, etc... In the dialogue window, navigate the directory tree to find the file. Then, click OPEN.

DELETE RENDERSETTINGSEdit

Unload the currently assigned weather file from the map.

REFRESH RENDERSETTINGSEdit

Reload the assigned weather file.

TEAM SETUP & PLAYER KITSEdit

Open the window that allows you to create team setups and player kits, which are needed to run your map.

Detail information here

CAMERA MENUEdit

Camera Menu

Camera Menu


EDITOR CAMERAEdit

Activate the editor camera, which can be moved, rotated and zoomed without restrictions.

INGAME CAMERAEdit

Activate the ingame camera, which can be moved and rotated. This Camera is the same that I used in the game. Keyboard Shortcut: CTRL + SHIFT + E
Keyboard Shortcut: CTRL + SHIFT + I

CONFIGUREEdit

Open the configuration window which allows you to change the scroll speed and inverting of the camera controls.

RENDER FILTER MENUEdit

Render Filter

Render Filter


FILTER OBJECTSEdit

Toggle display of objects in the map.

FILTER SQUADSEdit

Toggle display of squads in the map.

FILTER BUIDLINGSEdit

Toggle display of buidlings in the map.

FILTER WATEREdit

Toggle display of water in the map.

FILTER ZONESEdit

Toggle display of zones, like atmo zones, in the map.

FILTER MISCEdit

Toggle display of misc entities, like static building places, in the map.

VIEW MENUEdit

View Menu

View Menu

Shader LODEdit

Here you can choose the Shader "Level Of Detail", from Low, Medium, High and very High.

Cloud ShadowsEdit

Toggles clouds shadows on or off.

GlowEdit

Toggles glow on or off.

Distance FogEdit

Toggles distance fog on or off.

ShadowsEdit

Toggles shadows on or off.

Self-ShadowingEdit

Toggles Self-Shadowing on or off.

SkyEdit

Toggles sky on or off.

Sun BeamsEdit

Toggles sun beams on or off.

Map BorderEdit

Toggles map border on or off.

Texture Layer IndicatorEdit

Toggles Layer Indicator on or off.

BLOCKINGEdit

Toggle display of blocking information in a map.

BLOCKING VISUALIZATION SETTINGSEdit

Open the Blocking Visualization Settings window that allows you to change the display option of View Blocking.

SETTINGSEdit

Settings

Settings


APPLICATIONEdit

Opens the Application Setting window, which lets you configure the Last recently files list, Backups, Autosave
and Autofocus.

PLUG-INSEdit

Opens the Plug-Ins window, where you can turn plug-ins on or off, turn autoload of plug-ins on or off and
which lets you configure the plug-ins.

WindowsEdit

Windows

Windows

Edit

Blocking ToolEdit

To ban player units or computer controlled units to walk where ever they want you need blocking elements (block bits). Learn everything about blocking here.

Blocking Visualization SettingsEdit

To visualize which area is blocked or not you need the Blocking Visualization Settings, click here.

Cutscene EditorEdit

How to create simple cutscenes, click here..

Debug WindowEdit

Entity ListEdit

To get information about every entity (buildings, units, objects...) you have placed in your map open the Entity List, click here.

Entity PlacementEdit

This is the entity (buildings, units, objects...) library with include all the assets which Phenomic uses for BattleForge. Click here to get more information.

Entity PropertiesEdit

If you need special informations about a single entity (building, units, object...) or to name (tag) it use the Entity Properties Tool, click here.

Goto Grid ToolEdit

If you want to create the walking path for your computer controlled units you need this tool, click here. for more informations.

Grid ManagerEdit

This tool will paint a helping grid at the top of your map. It is very helpful if you need a symmetrical map layout. You can also place entities (buildings, units, objects...) by snap to grid, for more information click here.

Height ToolEdit

A very important tool if you want to transform the surface of your map, click here for more information.

HistoryEdit

Map Patch ToolEdit

Performance LightsEdit

This is a useful tool to control the performance of your map, click here to get more details.

Script Group EditorEdit

Useful tool to group single named (taged) entities (buildings, units, objects...) into one script group, using them in your script. Click here for a guidance.

Scripting ToolEdit

Tool to create trigger areas or patrol walking pathes for computer controlled units. Click here for more information.

Sound ToolEdit

To implement complex atmo sound into your world open this tool. See details here.

Terrain CliffsEdit

To create these typically cliffs in BattleForge you need to open this tool. Click here for more information.

Texture ToolEdit

Also a very important tool for creating the surface of your map. With the Texture Tool you can transform areas of your map into deserts, greenlands, snowlands....Click here. fore a guidance.

Water ToolEdit

If you want to create lakes, ponds anything with water you will need this tool. Click here for more information.


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