The following condition will trigger upon the death of a target squad.
   StateName = "INIT",
      Conditions =
         SquadIsDead {
            Tag = "creep"
      Actions =
         <do stuff>
  • "creep" is the tag given to the squad that will trigger this event on death.
  • You will need to add the tag from the Entity Properties window.
  • You may use any tag name you wish.
  • You can add any Script Action in the action section to do something useful with this script.


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