The following condition will trigger when the player gains ownership of the target entity.
   StateName = "INIT",
      Conditions =
         EntityIsOwnedByPlayer {
            Player = "pl_Player1",
            Tag = "creep"
      Actions =
         <do stuff>
  • Player is the player against whom ownership will be tested.
  • Tag is the tag of the entity that will trigger this condition.
  • You will need to add the tag from the Entity Properties window.
  • You may use any tag name you wish.
  • You can add any Script Action in the action section to do something useful with this script.


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