This category lists cards that can create or use tunnels. Tunnel networks are a strategic and often overlooked method of instantly moving ground units from location to location. All allied ground creatures can use tunnels, while burrowing units can instantly move from their current location to a tunnel, allowing for hasty retreats or providing just-in-time reinforcements. Flying creatures may not enter or use tunnels.

Tunnels can be beneficial allowing players to use fewer squad groups to defend and attack far-spread locations. Instead of spawning dazed creatures, they can be created near a well and tunnel, and moved to a tunnel close to the action.

To put a card in Category:Tunnel Cards:

See AlsoEdit

Pages in category "Tunnel Cards"

The following 6 pages are in this category, out of 6 total.

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