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The Stampede ability has extremely high damage potential. The description indicates that it does "170 damage to enemies along the way." (200 in the case of Bloodhorn) Because this damage is applied to each individual squad member of a unit, single unit creatures will take only 170/200 damage, but small "x6" squads take six times that (1020/1200), and medium "x4" creatures four times X (680/800). Additionally, trample damage of 10 per individual is applied to small- and medium-sized creatures -- up to 60 and 40 damage, respectively -- thus resulting in a total of 1080/1240 for x6, and 720/840 for x4 squads.

Though reaching Stampede's full damage potential of 7750/9000 seems like a long shot (46 individual creatures need to be trampled), facing eight "x6" squads will do it, but finding them bunched up in a line like this seems unlikely. Regardless, for 100/120 power it instantly kills nearly any of the small "x6" squads with the exceptions of Phalanx and Defenders that have their Stand Ground ability enabled.

Even more potential lies in Stampede's ability to utterly annihilate structures of any kind; Power Wells and Orbs in particular.

Payback vs Stampede[]

Finally, be wary of stampeding (and trampling, in general) Phalanx in Defensive Formation or creatures with Payback, as doing so will shorten your Juggernaut's lifetime; running over one Phalanx squad with Payback enabled causes 1380 (1500 and 1620, upgraded) to your creature. Running over two or three of these at a time is an easy way to lose a Juggernaut.

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