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Wrecker
Wrecker-0
Basic Specifications
Type Creature
Faction Fire
Edition Twilight (1st)
Rarity Common
Additional Info
Odds per Booster 1:12
Rarity-Desirability Value 01 RankBadge PvP Lvl02

Overview

DescriptionEdit

Wrecker is a first era medium-sized creature. While not very strong or long-lived, its useful feature is the ability to temporarily establish a summoning aura, in which reinforcements are summoned without summoning sickness.
Wrecker is a very important unit in early T1 battles. When engaging in open fights his ability is the key. Not even Frost T1 can counter Wrecker + Scavenger + Makeshift Tower when applied his ability correctly. Against Shadow T1 simply add Strikers and always drop in a few Sunstriders when too many M units and Towers are on scene. In base assault, calling out a full health Sunderer will always get some of your opponent's attention.


AbilitiesEdit

AbilityIcon Activatable Rallying Cry

Power: 25
Activate to create a summoning zone around Wrecker. Units summoned in that zone are not dazed. Lasts for 15 seconds. Reusable every 30 seconds.

Uses


Artwork Wrecker

RolesEdit

Counter ForEdit

Countered ByEdit

CombosEdit

Upgrades

LocationsEdit

{{Loot row|Card:Wrecker|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}

EffectsEdit

Upgrade Faction Scenario Difficulty Edit Link
Wrecker I Fire Introduction Standard [edit]
Wrecker II Fire Encounters with Twilight Advanced [edit]
Wrecker III Fire Encounters with Twilight Expert [edit]
Card Upgrade Type or Ability Effect
Wrecker I Damage +30
Wrecker I Rallying Cry +5 seconds duration
Wrecker II Damage +60
Wrecker II Rallying Cry +10 seconds duration
Wrecker III Damage +65
Wrecker III Rallying Cry -5 power cost

See Also

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