- Casts a frosty beam that freezes enemy unit after a short while. After freeze wears off, target is immune vs Freeze for 10 seconds.
Gift of Winter
- Power: 100
- A frosty aura of 15m radius that grants 3 Ice Shields every 3 seconds to friendly units in a 15m radius, up to 12 in total. Each Ice Shield absorbs up to 1250 damage for 30 seconds.Reusable every 20 seconds.
- Lasts until unit is given different orders.
- Cannot be knocked back.
Winter Witch's ability will just quit after approximately 20 seconds for no reason that is stated on the card. The same goes for the other activated area effect over time fourth Era small unit, Grove Spirit, but at least that unit has a yellow bar that depletes over time, to indicate how close its powers are to depletion.
A much less awkward alternative to these cards, particularly Winter Witch, as it shares a color with the replacement, is the much overlooked Armored Tower, which offers 50% damage reduction for an infinite duration (simply toggle it twice to extend the effect), no power cost to activate, with only two nonspecific orbs and one Frost orb required to play.
|Winter Witch I||Frost||The Soultree||Standard|||
|Winter Witch II||Frost||Nightmare Shard||Advanced|||
|Winter Witch III||Frost||Nightmare Shard||Expert|||
|Card Upgrade||Type or Ability||Effect|
|Winter Witch I||Lifepoints||+70|
|Winter Witch I||Gift of Winter*||+100 damage absorption per Ice Shield|
|Winter Witch II||Lifepoints||+120|
|Winter Witch II||Gift of Winter**||+150 damage absorption per Ice Shield|
|Winter Witch III||Frost Beam*||Freezes target faster|
|Winter Witch III||Gift of Winter***||+3 more ice shields in total|