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Tremor
Tremor-0
Basic Specifications
Type Creature
Faction Frost
Edition Twilight (1st)
Rarity Common
Additional Info
Odds per Booster 1:12
Rarity-Desirability Value 01 RankBadge PvP Lvl02

Overview

DescriptionEdit

Tremor is a 3rd era Frost card that is effective in destroying structures quickly. While the Tremor does decent damage as a 3rd era card, it's real power lies in it's Siege and Ground Slam ability. This ability makes it good for going into a base and quickly destroying someone's towers, power wells or monuments. This is offset by Tremors slow movement.


AbilitiesEdit

AbilityIcon Activatable Ground Slam

Power: 30
Activate to emit a shockwave, dealing 85 damage to units and 425 to structures in 15m radius, up to 600 in total. Additionally the damage bonus against structures applies as well. Knocks back small and medium units. Only affects ground targets. Reusable every 15 seconds.

AbilityIcon Passive Slow

Slow movement.

AbilityIcon Passive Siege

Deals 50% more damage against structures.

Uses

Render Tremor

RolesEdit

Counter ForEdit

Countered ByEdit

CombosEdit

Upgrades

Locations Edit

{{Loot row|Card:Tremor|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}

EffectsEdit

Upgrade Faction Scenario Difficulty Edit Link
Tremor I Frost Siege of Hope Standard [edit]
Tremor II Frost Defending Hope Advanced [edit]
Tremor III Frost Defending Hope Expert [edit]
Card Upgrade Type or Ability Effect
Tremor I Lifepoints +100
Tremor I Ground Slam +25 Damage per target, 35 in total
Tremor II Lifepoints +200
Tremor II Ground Slam +50 Damage per target, 65 in total
Tremor III Lifepoints +210
Tremor III Ground Slam +50 Damage per target, 70 in total
.

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