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Thugs
Thugs-0
Basic Specifications
Type Creature
Faction Fire
Edition Twilight (1st)
Rarity Common
Additional Info
Odds per Booster 1:12
Rarity-Desirability Value 01 RankBadge PvP Lvl02

Overview

DescriptionEdit

Thugs are a first era Fire melee creature. Unupgraded Thugs can be killed very easily by other first era creatures, because of their low HP and they are also not the cheapest of them. However, their Looter ability can be quite useful in gaining more power and upgraded Thugs can become quite dangerous creatures.

Some internet sources[1] state that Thugs regain power from attacking units as well as buildings; 20%, down from 1/3 after being patched.[2]

AbilitiesEdit

AbilityIcon Passive Looter

As long as unit attacks a building, 40% of that building's original power costs multiplied by its current life points relative to its maximum life points are gained as power.
Looter has been proven to work. There is no looter power gain for attacking walls, only other card played buildings.

See: Category:Looter Cards

The Looter ability grants additional power to the player that owns the unit when it attacks enemy structures that have been played out for power with cards (not walls, and not enemy buildings in Player vs Environment games). The formula for power gained is:

Power Gained = K \times Building Power Cost \times \left( \frac{Building Current Life} {Building Max Life} \right )

Where K is some constant value; Thugs and Strikers have a K of 0.4, and both cards increase to 0.45 and 0.50 for Upgrade I and II, respectively.


Uses

RolesEdit

Counter ForEdit

Countered ByEdit

CombosEdit

Upgrades

LocationsEdit

{{Loot row|Card:Thugs|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}

EffectsEdit

Upgrade Faction Scenario Difficulty Edit Link
Thugs I Fire Encounters with Twilight Standard [edit]
Thugs II Fire Crusade Advanced [edit]
Thugs III Fire Crusade Expert [edit]
Card Upgrade Type or Ability Effect
Thugs I Lifepoints +5x6
Thugs I Looter +5% power gain
Thugs II Lifepoints +10x6
Thugs II Looter +5% power gain
Thugs III Lifepoints +15x6
Thugs III Looter +5% power gain

Citations Edit

  1. YouTube
  2. YouTube 2

See Also

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