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Shaman
Shaman-0
Basic Specifications
Type Creature
Faction Nature
Edition Twilight (1st)
Rarity Uncommon
Additional Info
Odds per Booster 1:30
Rarity-Desirability Value 08 RankBadge PvP Lvl09

Overview

DescriptionEdit

The Shaman is a First Era Nature Creature. It's ability to heal allies makes it a very useful and much-used unit, although its fighting abilities are rather limited. Its primary use is in PvE. Against other small, medium, and even large units, shamans and Windweavers can be a powerful force in PvP. Shamans do have the downside of sometimes attacking rather than healing. This occurs when at the start of combat, there are no damaged targets to heal, and the enemies are in range of the Shaman's sight. It is easily fixed by manually ordering the Shaman to heal, or by moving it slightly.

AbilitiesEdit

AbilityIcon AutoCast Heal

Every 5 seconds, unit heals a friendly unit for 120 life points.

AbilityIcon AutoCast Mystical Bolt

Every 3 seconds, unit casts a bolt of mystical energy that deals 58 damage to enemies in a 5m radius around its target, up to 87 in total.

Uses


Artwork Shaman


RolesEdit

Counter ForEdit

Countered ByEdit

CombosEdit

Upgrades

LocationsEdit

{{Loot row|Card:Shaman|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}

EffectsEdit

Upgrade Faction Scenario Difficulty Edit Link
Shaman I Nature Defending Hope Standard [edit]
Shaman II Nature Sunbridge Advanced [edit]
Shaman III Nature Sunbridge Expert [edit]
Card Upgrade Type or Ability Effect
Shaman I Lifepoints +30
Shaman I Heal +10 healing
Shaman II Lifepoints +40
Shaman II Heal +10 healing
Shaman III Lifepoints +50
Shaman III Heal +10 healing

See Also

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