Shadow Mage is a Second EraShadow ranged unit. It's main attack is quite strong, but costs the creature a portion of its life. This can be offset by sacrificing allied creatures to restore health. The Foul Play ability that comes with Shadow Mage I adds an ability similar to Nasty Surprise.
Every 4 seconds, unit fires a bolt of dark energy that deals 230 damage to enemies in a 10m radius around its target, up to 345 in total. Every shot drains the unit's own life points by 130. Unit will no longer attack once its life points have been reduced below 130. Knocks back small and medium units.
Activate to sacrifice an own unit in order to transfer the victim's life points into own life points. Reusable every 15 seconds.
Turns an own unit into a living bomb that explodes after 20 seconds dealing 200% of it's current lifepoints as damage to hostile and friendly entities within a 25m radius, up to 33% per target. Knocks back small and medium units. Reusable every 20 seconds.
Foul Play + Knight of Chaos: Also a 2-Shadow-orb card, the Blessed version can get right in the middle of targets with zero damage, using its Chaos effect, and so can the Tainted, with a little finesse and the chance of the enemy doing damage to themselves instead. They both upgrade to well over 1000 HP, for over 2000 damage with the Shadow Mage's Foul Play.
May consume frenzied forsaken or night crawler at the end of their duration to heal her self.