- Ray of Light is a core healing spell for nature decks. Unlike its first-era sibling, Surge of Light, the healing it performs is a percentage of creature's overall health. There is also no limit on the number of allied units affected, though the total healing amount is divided amongst more creatures, possibly reducing the amount of healing to satisfy each wounded creature.
- Power: 100
- Friendly units within a 15m radius will regenerate 3% of their life points every second for up to 2500 life points in total. Lasts for 30 seconds. Reusable every 10 seconds.
|Ray of Light I||Nature||Siege of Hope||Standard|||
|Ray of Light II||Nature||Defending Hope||Advanced|||
|Ray of Light III||Nature||Defending Hope||Expert|||
|Card Upgrade||Type or Ability||Effect|
|Ray of Light I||Healing Radiance||+200 regeneration|
|Ray of Light II||Healing Radiance||+300 regeneration|
|Ray of Light III||Healing Radiance||+300 regeneration|