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Card:Ray of Light

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Ray of Light
Ray of Light-0
Basic Specifications
Type Spell
Faction Nature
Edition Twilight (1st)
Rarity Common
Additional Info
Odds per Booster 1:12
Rarity-Desirability Value 02 RankBadge PvP Lvl03

Overview

DescriptionEdit

Ray of Light is a core healing spell for nature decks. Unlike its first-era sibling, Surge of Light, the healing it performs is a percentage of creature's overall health. There is also no limit on the number of allied units affected, though the total healing amount is divided amongst more creatures, possibly reducing the amount of healing to satisfy each wounded creature.

AbilitiesEdit

AbilityIcon Activatable Healing Radiance

Power: 100
Friendly units within a 15m radius will regenerate 3% of their life points every second for up to 2500 life points in total. Lasts for 30 seconds. Reusable every 10 seconds.


Uses

Artwork Ray of Light

RolesEdit

Counter ForEdit

Countered ByEdit

CombosEdit

Upgrades

LocationsEdit

{{Loot row|Card:Ray of Light|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}

EffectsEdit

Upgrade Faction Scenario Difficulty Edit Link
Ray of Light I Nature Siege of Hope Standard [edit]
Ray of Light II Nature Defending Hope Advanced [edit]
Ray of Light III Nature Defending Hope Expert [edit]
Card Upgrade Type or Ability Effect
Ray of Light I Healing Radiance +200 regeneration
Ray of Light II Healing Radiance +300 regeneration
Ray of Light III Healing Radiance +300 regeneration

See Also

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