Rageclaws are the Second EraSmallMeleeCreatures of the element Fire. As their name implies they gain additional attack strength during the fight due to their Rage ability . Do not be fooled by the extremely low starting attack value; ten seconds of continuous attacking will raise the Damage Per Second value to 1560, and with 960 Health, Rageclaws have as much staying power as creatures that cost half again as much. The 70 Power and high health also makes Rageclaws perform well as a Tank unit or as the target of Nasty Surprise. Healing support can help them survive while staying in combat with their high damage output. However, their controller may decide to take the opportunity to draw ahead in power rather than heal them if they become the target of Crowd Control and their damage drops down when they are thus forced to stop fighting.