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Mark of the Keeper
Mark of the Keeper-0
Basic Specifications
Type Building
Faction Nature
Edition Twilight (1st)
Rarity Rare
Additional Info
Odds per Booster 1:72
Rarity-Desirability Value 12 RankBadge PvP Lvl13

Overview

DescriptionEdit

Mark of the Keeper (abbreviated MotK) is a first era Nature building surrounded by an anti-magic field with a 35 meter radius. Within this field, opponents cannot play cards be it creatures, buildings, or spells. Further, enemy entities may not use special abilities, including auto-cast, activated and toggled abilities. The only things that remain active in the field are melee attacks and passive abilities. Because of its countering ability and availability at first era, this is one of the most highly sought-after rare cards.
These features make the Mark of the Keeper a counter to even the most powerful abilities in the game. When entering the effect's field, enemy ranged and flying units are unable to attack, rendering them useless. Without melee units or ranged units with longer range to destroy it, even some of the most powerful units in the game are nullified.
Fortunately, there are a number of ways to counter MotK: melee units; long-ranged units (Firedancer and Fire Stalker. Though Sunstriders' Suppression Fire can be cast outside of MotK's effective range, MotK cannot be blocked in this way (or by any other Anti-Magic effects).

AbilitiesEdit

AbilityIcon Passive Spellbane

Building is surrounded by an anti-magic zone of 35m where enemies can neither use ranged attacks nor special abilities. No enemies can be summoned within that zone. Cannot be disabled by spellblocking abilities.

Uses

Artwork Mark of the Keeper

RolesEdit

Counter ForEdit

Countered ByEdit

CombosEdit

Upgrades

LocationsEdit

{{Loot row|Card:Mark of the Keeper|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}

EffectsEdit

Upgrade Faction Scenario Difficulty Edit Link
Mark of the Keeper I Nature King of the Giants Standard [edit]
Mark of the Keeper II Nature Titans Advanced [edit]
Mark of the Keeper III Nature Titans Expert [edit]
Card Upgrade Type or Ability Effect
Mark of the Keeper I Lifepoints +60
Mark of the Keeper II Lifepoints +120
Mark of the Keeper III Lifepoints +130

See Also

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