This is a tier 3 support building, that supports nearby friendly units healing them. It founds its best use with nature camper-style units (the ones with Linked Fire special ability). Also, it can activate a special ability that nearly doubles all others friendly healing abilities or spells for a limited time.
Ritual of Recovery
- Every friendly unit in the current game benefits 85% more from any regenerating ability for 30 seconds. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.
Aura of Recovery
- Friendly units within a 20m radius will regenerate 2% of their maximum life points every 2 seconds. Cannot be disabled by spellblock abilities.
- Nature root-linked units
- Other healing cards
- Grinder (ritual of recovery doubles Grinder's regeneration ability)
- Other healing units (shaman, crystal fiend)
|Healing Gardens I||Nature||King of the Giants||Standard|||
|Healing Gardens II||Nature||Nightmare's End||Advanced|||
|Healing Gardens III||Nature||Nightmare's End||Expert|||
|Card Upgrade||Type or Ability||Effect|
|Healing Gardens I||Ritual of Recovery||+5% more benefit from regenerating abilities|
|Healing Gardens I||Aura of Recovery||+1% regeneration|
|Healing Gardens II||Ritual of Recovery||+10% more benefit from regenerating abilities|
|Healing Gardens II||Aura of Recovery||+1% regeneration|
|Healing Gardens III||Ritual of Recovery||+10% more benefit from regenerating abilities|
|Healing Gardens III||Aura of Recovery||+1% regeneration|