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Gunner
Tainted Gunner-0
Infused Gunner-0
Basic Specifications
Type Creature
Faction Fire/Shadow
Edition Renegade (2nd)
Rarity Uncommon
Additional Info
Odds per Booster 1:30
Rarity-Desirability Value 02 RankBadge PvP Lvl03

Overview

DescriptionEdit

72.5 Damage Per Second and Siege make the Infused Gunners a Mountaineer (42.5 DPS) killer, if the Fire/Shadow player makes it to orb 3. The real star, though, is the Tainted Gunner. With the same dps, and all of it able to bypass damage prevention effects, it is an Avatar of Frost counter (four Gunners can overkill an Avatar with one volley), and a possible counter to Dreadnoughts, also.


AbilitiesEdit

AbilityIcon AutoCast Tainted Tainted Burst

Affinity: Tainted
Every 2 seconds, unit uses its cannon to fire off a ball that deals 144 to enemies within a cone-shaped area, up to 216 in total. 100% of all damage dealt by this unit cannot be warded off with the help of damage reduction abilities because it is able to circumvent every buff or protective shield

AbilityIcon AutoCast Outlaw Burst

Every 2 seconds, unit uses its cannon to fire off a ball that deals 144 to enemies within a cone-shaped area, up to 216 in total. 25% of all damage dealt by this unit cannot be warded off with the help of damage reduction abilities because it is able to circumvent every buff or protective shield

AbilityIcon Passive Infused Siege

Affinity: Infused
Deals 50% more damage against structures.

AbilityIcon Passive Life Stealer

15% of the damage dealt by the unit will be added to its life points.

Uses

Artwork Gunner

RolesEdit

Siege

Counter ForEdit

Shielded units (such as Avatar of Frost)

Countered ByEdit

L attack benefit cards

CombosEdit

Other bandit cards and tanks

Upgrades

LocationsEdit

{{Loot row|Card:Gunner|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}

EffectsEdit

Upgrades for both affinities have the same effect

Upgrade Faction Scenario Difficulty Edit Link
Infused Gunner I Bandit Ocean Standard [edit]
Infused Gunner II Bandit Ocean Advanced [edit]
Infused Gunner III Bandit Ocean Expert [edit]
Tainted Gunner I Bandit Slave Master Standard [edit]
Tainted Gunner II Bandit Slave Master Advanced [edit]
Tainted Gunner III Bandit Slave Master Expert [edit]
Card Upgrade Type or Ability Effect
Gunner I Damage +6 damage per target, 9 in total
Gunner II Damage +12 damage per target, 18 in total
Gunner III Damage +15 damage per target, 23 in total

See Also

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