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Grove Spirit
Grove Spirit-0
Basic Specifications
Type Creature
Faction Nature
Edition Twilight (1st)
Rarity Rare
Additional Info
Odds per Booster 1:72
Rarity-Desirability Value 00 RankBadge PvP Lvl03

Overview

DescriptionEdit

Grove Spirit is a fourth era Nature creature. She is a powerful card that if used right can completely turn the tables to your favor on the field of battle. Her paralyzing beam can stun an enemy while another attacks. Since this is her main attack, so she can infinitely paralyze enemies. Healing song is useful when you have a massive army that's clashing with an enemy outpost. Play healing song, and all your troops will get a nice health boost in the midst of war.
Grove Spirit's ability will just quit after approximately 20 seconds for no reason that is stated on the card. The same goes for the other activated area effect over time fourth Era small unit, Winter Witch. At least Grove Spirit has a yellow bar that depletes over time, to indicate how close its powers are to depletion.


AbilitiesEdit

AbilityIcon AutoCast Paralyzing Ray

Unit casts a powerful ray that paralyzes the target enemy. Spell will be stopped if unit changes its target or is interrupted. Lasts for 10 seconds.

AbilityIcon Activatable Healing Song

Power: 90
Activate to create a magical zone of 25m radius where friendly units will be healed for up to 860 life points per second, up to 4300 in total. Will be interrupted if unit is knocked back. Otherwise lasts until unit is given different orders. Reusable every 30 seconds.

AbilityIcon Passive Steadfast

Cannot be knocked back.

Uses

Artwork Grove Spirit

RolesEdit

Counter ForEdit

  • Creatures, in general (Paralysis ability helps to control crowds, temporarily preventing key creatures from contributing to the battle)


Countered ByEdit

CombosEdit

Upgrades

LocationsEdit

{{Loot row|Card:Grove Spirit|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}

EffectsEdit

Upgrade Faction Scenario Difficulty Edit Link
Grove Spirit I Nature King of the Giants Standard [edit]
Grove Spirit II Nature The Insane God Advanced [edit]
Grove Spirit III Nature The Insane God Expert [edit]
Card Upgrade Type or Ability Effect
Grove Spirit I Paralyzing Ray* +5 seconds duration
Grove Spirit I Healing Song* +50 regeneration, up to +250 regeneration in total
Grove Spirit II Healing Song** +90 regeneration, up to +450 regeneration in total
Grove Spirit III Paralyzing Ray** +10 seconds duration
Grove Spirit III Healing Song*** +100 regeneration, up to 500 regeneration in total

See Also

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