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Equilibrium
Gifted Equilibrium-0
Blessed Equilibrium-0
Basic Specifications
Type Spell
Faction Nature
Edition Renegade (2nd)
Rarity Common
Additional Info
Odds per Booster 1:12
Rarity-Desirability Value 01 RankBadge PvP Lvl02

Overview

DescriptionEdit

A 3rd era card that can go along nicely in situation that require a player to have a large army or to go against a large army, in the case of the separate Affinity.


AbilitiesEdit

AbilityIcon Spell Gifted Harmonic Heal

Affinity: Gifted
Releases a heal spell that will prove to be increasingly more powerful the more friendly units are positioned in the target area. Friendly units in a 25m radius will be healed for 450 life points per every 1200 friendly life points surrounding them. There is a minimum heal amount of 1000 while up to 4500 life points can be restored in total. Reusable every 10 seconds.

AbilityIcon Spell Blessed Emergence Heal

Affinity: Blessed
Releases a heal spell that will prove to be increasingly more powerful the more enemy units are positioned in the target area. Friendly units in a 25m radius will be healed for 450 life points per every 800 enemy life points surrounding them. There is a minimum heal amount of 1000 while up to 4500 life points can be restored in total. Reusable every 10 seconds.

Uses

RolesEdit

Counter ForEdit

Countered ByEdit

CombosEdit

Upgrades

LocationsEdit

{{Loot row|Card:Equilibrium|Stone Launcher|III|Stonekin|Mo|Expert|Tapppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp}

EffectsEdit

Upgrade Faction Scenario Difficulty Edit Link
Gifted Equilibrium I Nature Blight Standard [edit]
Gifted Equilibrium II Nature Blight Advanced [edit]
Gifted Equilibrium III Nature Blight Expert [edit]
Blessed Equilibrium I Nature Mo Standard [edit]
Blessed Equilibrium II Nature Mo Advanced [edit]
Blessed Equilibrium III Nature Mo Expert [edit]
Gifted Blessed
Card Upgrade Type or Ability Effect
Equilibrium I Harmonic Heal +50 healing, up to 500 in total
Equilibrium II Harmonic Heal -100 life points necessary to trigger heal
Equilibrium III Harmonic Heal -200 life points necessary to trigger heal
Card Upgrade Type or Ability Effect
Equilibrium I Emergence Heal +50 healing, up to 500 in total
Equilibrium II Emergence Heal -50 life points necessary to trigger heal
Equilibrium III Emergence -50 life points necessary to trigger heal

See Also

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