- A tier 2 tower that shoots enemies with flaming arrows. It can also be activated to explode, similar to Fire Bomb. There is a synergy between the threat of the tower arrows and the hazard of the explosion that makes it more effective than either separately. Not only the tower's fire but the explosive ability must be dealt with; similarly, a bomb that could otherwise be left alone is a threat to be dealt with because of the arrow fire.
- Note that the Tainted Firebug ability deals more damage, but to all units, friendly and hostile.
- Shoots a fiery arrow every 2 seconds, that deals 96 damage to enemies in a 5m range, up to 144 in total.
- Affinity: Tainted
- Power: 35
- Activate to incinerate the tower. After 3 seconds it will have burnt down completely triggering a massive burst of flames that deals 600 damage to any ground entities in a 20m radius around it, up to 1800 in total.
- Affinity: Infused
- Power: 35
- Activate to incinerate the tower. After 3 seconds it will have burnt down completely triggering a massive burst of flames that deals 400 damage to hostile ground entities in a 20m radius around it, up to 1200 in total.
- 15% of the damage dealt by the unit will be added to its life points.
|Infused Bandit Launcher I||Bandit||Ocean||Standard|||
|Infused Bandit Launcher II||Bandit||Ocean||Advanced|||
|Infused Bandit Launcher III||Bandit||Ocean||Expert|||
|Tainted Bandit Launcher I||Bandit||Slave Master||Standard|||
|Tainted Bandit Launcher II||Bandit||Slave Master||Advanced|||
|Tainted Bandit Launcher III||Bandit||Slave Master||Expert|||
|Card Upgrade||Type or Ability||Effect|
|Bandit Launcher I||Lifepoints||+50 life points|
|Bandit Launcher I||Tainted firebug||-5 power cost|
|Bandit Launcher II||Lifepoints||+80 life points|
|Bandit Launcher II||Tainted firebug||-5 power cost|
|Bandit Launcher III||Lifepoints||+100 life points|
|Bandit Launcher III||Tainted firebug||-5 power cost|