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Description
The following script will immediately remove target entity at map start.
Code
State
{
   StateName = "INIT",
   OnOneTimeEvent
   {
      Conditions =
      {
      },
      Actions =
      {
         EntityVanish{
            Tag = "entity1"
         },
         ObjectVanish{
            Tag = "object1"
         },
         SquadVanish{
            Tag = "squad1"
         },
         BuildingVanish{
            Tag = "building1"
         },
         EffectVanish{
            Tag = "effect1"
         },
         BarrierVanish{
            Tag = "barrier1"
         },
         MonumentVanish{
            Tag = "orb1"
         },
         GeneratorVanish{
            Tag = "well1"
         },
         AbilityVanish{
            Tag = "ability1"
         },
      },
   };
};
Notes
  • Tag is the tag of the entity you wish to remove.
  • EntityVanish will work for any type of entity. The other functions are for specific entity types.
  • You may use any tag names you wish.
  • You can add any Script Event Condition in the condition section to force this script to only trigger when the condition is true.


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